Nubis is a Real-Time volumetric cloud system that I developed along with Nathan Vos and others at Guerrilla.
Nubis was originally designed to produce dynamic cloudscapes for the game, Horizon Zero Dawn. You can see some examples here. https://www.artstation.com/artwork/96BbN
The Modeling and lighting models were enhanced to add crisper details on PS4 and PS5. All captures were made on a PlayStation 5.
You can look at the collection of Bryan Adams (https://www.artstation.com/delta307) to see more cloudscapes from Horizon Forbidden West.
https://www.artstation.com/artwork/ZeoE6G
https://www.artstation.com/artwork/r9Pn82
Art Direction: Misja Baas, Jan-Bart van Beek
©2022 Sony Interactive Entertainment Europe. Developed by Guerrilla. Horizon Forbidden
West is a registered trademark or trademark of Sony Interactive Entertainment LLC.