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Horizon Forbidden West: Burning Shores - Immersive Voxel-Based Clouds

I was involved in the development of a Voxel-Based Cloud renderer and modeling system for Horizon Forbidden West: Burning Shores. This system needed to produce clouds that could work when viewed from the ground as well as from the air. Here are a few examples of this.

This work was completed in collaboration with Nathan Vos, Hugh Malan and James McLaren in the tech code team.

Team: Atmospherics
Additional Support: Nathan Vos, Hugh Malan and James McLaren
Project Art Director: Misja Baas

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